


This is handled well, with mentions of your past actions emerging naturally as the story progresses. While overall the course of the story is linear, how you choose to interact with forgotlings like this is remembered and reiterated throughout the game.

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The scarf is the first rebel you will have to deal with and he threatens you with a fireplace coal shovel, so it’s up to you to decide if you want to try to talk him down, threaten him with partial distilment, or be the cold Enforcer that the game initially sets Anne up as and go for full measures. A forgotling without anima becomes an inanimate object once more, and anima cannot be re-instilled, meaning the drained forgotling is dead for all intents and purposes.

The Arca can distill anima from powered equipment, batteries, or even forgotlings. Even so, he serves as the initial forgotling you encounter and provides the first of many choices that helps shape Anne on her journey.Īnne possesses the Arca, a mystical glove that allows her to manipulate anima, the energy that powers all things in the forgotten lands. Rebel he may be, but intimidating he is not, as he’s nothing more than a cowardly red scarf. With the power down, a forgotling rebel manages to sneak inside Anne’s apartment to confront her. However, not all forgotlings want this and a rebel faction has grown increasingly militant. Anne is the ward of Master Bonku, an aged clockmaker who has been working for years to create the Ether Bridge, a portal that will allow himself, Anne, and the forgotlings to return to the human world. Anne is the Enforcer of the forgotten lands, meaning she acts as judge, jury and (if necessary) executioner over forgotlings – those lost items that have gained sentience. This ain’t no Super Mario Bros.Īfter a fully animated introduction showing the passage of a sock between worlds, the story proper begins when the eponymous heroine is woken by a distant explosion and finds the power in her apartment has been knocked out. Some may disagree, but I consider this an adventure game with platforming elements rather than a platformer with adventure elements. So while you must jump and climb to progress, make no mistake, the main interactive focus lies in dialogs with characters, solving puzzles, and exploring the environment in general. I can literally count on the fingers of one hand the number of jumps where precision is needed or there is some time component, such as when leaping onto or off of a moving platform. Instead, Anne merely falls to a lower level and you may have to spend a few moments working your way back up. Missing a landing never results in dying (in fact, you can’t die at all in this game).
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However, in almost all instances there is no pressure to accomplish this, as you are free to adjust Anne’s position before jumping without constraint. As you explore its intricately detailed environments, you will have to jump across gaps or have Anne leap up and down to floors of different heights. Yes, Forgotton Anne has platformer elements. It is this investment in the shape of the protagonist’s character that makes this a particularly captivating game.įirst, let’s deal with the elephant in the room. In her efforts to maintain order, which proves to involve far more thought than dexterity, Anne finds her beliefs, loyalties, and friendships tested along the way, and it’s the player’s role to make hard decisions on her behalf. It is in this fantastical land that a young woman named Anne lives, works, and hopes to someday return home to the Ether. This cinematic, beautifully hand-painted side-scrolling adventure answers the question of what happens to those lost objects: they fall from the Ether – the human world – into the land of forgotten things where they are imbued with anima, a sort of soul energy that brings them to life. Ever had one of your socks go missing in the laundry? Or a scarf? Or a favourite blanket? Or a refrigerator? OK, that last one’s probably not so common, but it does happen in ThroughLine Games’s Forgotton Anne.
