
Almost every action levels you up through skill based leveling system
#Mystera legacy building a house free
Join now and help us make this the best free MMORPG ever!įeaturing a 2D pixel style with a big sandbox world so you can build your own houses and shops if you like. There are NO ads and no pay-to-win content in our game. Thanks!Ībout App: Mystera Legacy is a completely Free to Play online RPG in Open Beta. You can try it out directly in the browser right now as a guest or grab the app from the Play Store, it's less than 5mb in size.

Learn more about the game at, we have a player's guide, wiki, and discord. What do you want to ask them to do (contact you about X, Share the app, etc.)? Assuming new users of your app are reading this page. A new party system, custom painted walls, and more intelligent 'Chaos' enemies are some things to look forward to. There is a never-ending to-do list of features and they get released pretty regularly compared to other apps in this genre. What are your future plans and expected features of the coming new versions of this app? So it makes me happy when people tell me that Mystera Legacy is unique and they haven't found another MMO quite like it. I also wanted an experience that made me feel like I could stand out and have an impact on the world, becoming either a hero or a villain. I never wanted to feel like I was at a disadvantage to any other player, and that I could overcome any obstacle through my own strategies. Something I could play completely free and donate only if I felt like it. I've basically just made the kind of game that I always wanted to play. In what way do you think your app is better than similar apps on the market? Please describe in detail what innovation you think you bring and what you are proud of in your app. In Mystera I've tried to find a happy medium where people can custom build their towns wall by wall and always have the opportunity to stand up to veteran players if they play smart.

On the other hand, casual experiences with cookie-cutter content and a very limited rule set aren't very exciting and don't promote a natural storyline. Player retention won't be great if newbies can be killed repeatedly, with no hope of catching up to veteran players. I think it's deceptively hard to pull off a genuine 'sandbox' game these days. What need of the user did you have in mind when developing this app? The game borrows a lot of elements from another MMORPG I developed and released back in 2003 called "Mystera Legends". This iteration of Mystera has been in active development for almost 4 years now, though it initially only took about 4 months before the game was released for open beta testing. How long have you been working on this app?
